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Chapter 12/Advanced

Calculate and test your plans

A method for choosing moves, finding replies and reviewing mistakes

16 min read0 / 4 solvedGo to the exercises ↓

Order questions by priority

Start with the opponent’s completed lines and saving removals. After each candidate removal, look for own placement pairs that create a resilient position. These questions have exact answers: which defenses eliminate every line and which two placements guarantee a surviving line. Do not replace those checks with an impression of activity or central control.

Two gaps and a tempting triple

Look at the board · 1/3

Look for lines with no shared removal, within one row or across both

Study fragment · Stroke: complete line · Dashed square: focus cell · ×: removed tile

If you find no immediate tactic, compare projects, space and reserve. Study the cells and values each continuation requires, the critical tile supporting it and how the opponent could respond. At this stage you are evaluating future possibilities; your conclusions are strategic hypotheses until you prove every relevant response.

Now try it yourself · Two gaps and a tempting triple
1 / 1

Two gaps and a tempting triple

Find two placements that make a surviving line inevitable

Blue places2 placements left

Blue’s tiles

23 remaining

Choose a number, then an empty cell

Calculate complete turns for both players

A useful variation includes your removal, your two placements, the opposing removal and their two placements, unless the game ends earlier. Do not assume the opponent removes the tile most convenient for you. If several defenses work, study those refuting your plan: a strong strategy must withstand demanding replies rather than accidental cooperation.

Do not choose your two placements as independent decisions either. Record the final pair and its reserve requirements. When both placements are legal after the same removal, reversing their order produces the same final board; victory is not checked between them. You can avoid duplicating that calculation while remembering the interface executes two actions.

Now try it yourself · The obvious pair exceeds your stock

Generate candidates systematically

To seek immediate victory, inspect own windows needing zero, one or two tiles. Every line appearing after your two placements must be among those candidates. Combine compatible completions, add a second tile if one already creates resilience and check the result’s intersection. Empty-cell and available-copy requirements always apply.

One row can contain two threats

Look at the board · 1/3

The whole row does not need to be a staircase

Study fragment · Stroke: complete line · Dashed square: focus cell · ×: removed tile

For example, with 1–2–3 on A1–C1 and 5–6–7 on A8–C8, placing D1=4 and D8=8 completes two disjoint straights if the cells are empty and both copies remain. To verify the pair, mentally remove a tile from each line separately. In both cases another complete line remains: that explanation is enough to justify the final position’s resilience.

Now try it yourself · A double threat still needs help

Distinguish certainty from evaluation

You can be certain that two disjoint lines survive one removal, that seven tiles cannot withstand every defense and that a surviving opposing line wins before a draw is checked. These conclusions follow from the rules. By contrast, controlling the center or preserving flexible numbers are criteria for comparing options, not guarantees of victory.

No winning opening has been proven. At the start, look for cells permitting several continuations and avoid deciding your entire development in advance. When the board changes, revisit your plan. To declare a sequence winning, explain how it continues against opposing replies that could prevent it; one favorable response does not prove the plan always works.

Turn every exercise into an explanation

Before revealing a hint, state your solution with cells, values and a checkable reason. Then attempt an opposing defense that contradicts it. When reviewing the result, classify the error: rule, geometry, inventory, intersection or omitted reply. Repeat the problem later and explain the idea again rather than remembering only where you tapped.

In complete games, first review the moment a mandatory defense appeared or a winning pair was missed. Only then assess subtler decisions about the center, flexibility or tempo. This separates provable errors from debatable preferences and concentrates training on concrete improvements. Your advanced goal is recognizing when you have a proof and when you need to keep calculating.

Now try it yourself · One row can contain two threats

Your compass before moving

Ask these questions in order: are there complete opposing lines, which removal breaks all of them, which two placements improve my position, and which tile would the opponent remove next? If one answer changes an earlier decision, calculate the whole turn again.

Use Central Staircase to begin, Countercentre to respond and Two Fronts to guide your attack. Avoid three habits: hiding on an edge without pressure, removing the highest number just because it is high, and completing a line without checking the reply. A name helps recall an idea; it does not prove that idea works everywhere.

There is no deadline turn for winning and no guaranteed win from occupying the centre. These recommendations describe playing tendencies, not a solution to Quitapon. If you seek a repetition draw, the full position recognised by the game must repeat; removing and replacing a similar tile is not enough.

What to remember

  • Resolve mandatory defense first, then immediate winning placement pairs
  • Calculate complete turns and actively seek the strongest opposing refutation
  • Distinguish a win you can prove from a position that looks promising